La entrega de este producto debe hacerla mediante una presentacion de Power Point, que debe alojarla en Google Drive y enviar el enlace para compartirla al siguiente correo con Marketingcidec.producto@blogger.com para que se proceda al proceso de evaluacion. Envie el correo bien identificado, colocando el vinculo para que se pueda ingresar al mismo, tal como se indica en la siguiente figura

producto final

producto final
Ejemplo del mensaje para enviar el producto

jueves, 23 de mayo de 2019

A Xenomorph By Any Other Name


Stop me if this sounds familiar: in the cold, isolated blackness of deep space, a freighter crew wakes up from suspended animation for find that their ship is crawling with bug-like monstrosities bent on their destruction...

If this sounds like a familiar science fiction franchise that starts with the letter "A," you're half right. Argo is a tile-laying game in which players race to be the first to evacuate their crew of astronauts while leaving their opponents to be food for the vicious alien invaders. Sort of.

Game play involves placing tiles to add to the maze of rooms and corridors that all future space stations will no doubt be, and moving your figures around in such a way that you get your pieces to the escape pods and your opponents do not. There are several game elements that make this more interesting than it sounds.

Most tiles can only accommodate one or two player figures, so if you move your piece onto a tile, you bump someone else off, and if this puts them on an overcrowded tile, its piece moves as well, often creating a chain reaction that can allow you to put your pieces in the best positions and your opponents in the worst.

Additionally, many tiles have special abilities that can be activated to make figures move faster, trade places, return to the board after being removed, and so on. The object is to move your pieces to the escape pod tiles and launch them, but each pod can only hold two figures, and the pods are worth more points the longer you wait before evacuating.

Most importantly, some tiles call for an alien creature figure to be added to the board. At the start of each player's turn, that player can move one of the aliens, and if it lands on a player's figure (or if a figure moves onto a tile containing an alien), that piece is removed, and the player who moved the alien earns a point for any figure (other than his or her own) that is devoured.

The catch is that the aliens earn points of their own based on how many astronauts they devour, and if they finish the game with more points than the winning player, then no one wins. The aliens earn more points for devoured pieces than the players do, so the game becomes a bit of a balancing act - you can't let the aliens eat too many of your opponent's pieces.

Each player piece has a unique ability - marines can kill aliens, explorers can move faster, robots can move past aliens without being attacked, and so on. It gives you quite a bit to think about, and the shuffled tiles are the only random element in the game so it's almost all strategy and tactics.

Rating: 3 (out of 5) A little too simple to be something that we'll play a lot, but it's a solid mid-weight game with a great theme that doesn't feel painted on.

  • Argo official website
  • Argo on BoardGameGeek

So Much Terrain!

   I have been working fairly consistently on terrain the last couple of weeks in my limited hobby painting time. The results are a fair bit of work done on Frostgrave terrain and a few random pieces as well. That would, of course, include finishing up those minefields for Team Yankee that I showed off a few posts back.

   So here are a few photos of what I have managed to accomplish:

These are supposed to be bases but I thought they would look good as ruined scatter terrain.

An experiment in bamboo stands and some additional small trees.
I should do a few trees up as Frostgrave bushes I think.


The largest piece of Frostgrave terrain I have. It gives a bit of a third dimension to
the battlefield, which it desperately needs. I need a tower, too.

A harmless statue, or a devastating golem?

Another statue? And yet another ruined wall... are there no buildings still standing?

More tombstones (I think I will sell some on eBay)
Also, a trio of beer barrels. Because beer.

WARM & VOGUISH BEDROOM + DOWNLOAD + TOUR + CC CREATORS | The Sims 4 |


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Press Release: Someone Has Died, Now In It'S Second Printing!

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Someone Has Died – A silly game about serious business. 

Designed by Adi Slepack, Liz Roche, & Ellie Black.
Art by Adi Slepack & Ellie Black.

box edit bright 4web.png

Gather Round Games is thrilled to announce the second printing of its debut tabletop game, Someone Has Died. Someone Has Died is an improvisational storytelling game set at a will arbitration where players try to convince an estate keeper that they're the worthiest of a dead person's fortune.
In September 2017, Someone Has Died raised over $52,000 on Kickstarter to fund the game's first print run and officially released in September 2018. After selling out of its first print run in just a few months, Someone Has Died is back for round two!

About the Game:
In Someone Has Died, players have gathered together for the will reading of someone who died. One player takes on the role of the estate keeper. Part judge, part GM, the estate keeper guides the players through the arbitration and awards the fortune at the end of the game. Using the cards in their hand to inspire them, the other players craft wacky characters and argue for their right to the fortune.
Someone Has Died encourages character building and storytelling while being quick to learn and play, making it enjoyable to beginner and experienced role-players alike. With 163 cards of 4 different types, the combinations of identity, relationship, backstory, and objection cards are endless! You'll never play the same game twice!

Someone Has Died has exhibited at conventions across the country and was an official selection of the Indie Megabooth, The Connecticut Festival of Indie Games, IndieCade, and XOXO Festival.
The game is available for purchase for $25 at www.someonehasdiedgame.com/store and ships internationally.

Number of Players: 3-6
Time per Game: 25-45 min
Age: 13+

About Gather Round Games:

Gather Round Games, LLC is a NYC-based tabletop game publisher. Founded in 2018 by Adi Slepack & Liz Roche, Gather Round Games is a two-woman team that strives to create narrative driven games accessible to gamers of all skill levels.

Contact:
Adi Slepack, President & Co-Founder
Liz Roche, Vice President & Co-Founder
gatherroundgames@gmail.com




Did you like this press release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.



martes, 2 de abril de 2019

Press Release: Exploration From Ply Games Launching On Kickstarter On February 12

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It is time to Explore near Earth space

New game from Ply Games launching on Kickstarter on February 12

Pl.y Games is proud to introduce an exciting space exploration that utilizes familiar mechanics of deckbuilding and area control. Explorationis not another 4X or Mars Terraforming game.

Exploration has been blind playtested by over 50 people across the world in more than 250 play sessions. It will launch on Kickstarter with the full art and design complete. The Kickstarter campaign will feature the game at $80 and include a money-back guarantee to all Kickstarter backers.

About the game:

In Exploration, touring near-Earth space is just one facet of achieving victory. Players must build fleets, collect resources, and of course, exert their dominance over the competition. Exploration boasts an array of ships—from transports to destroyers, and everything in between—letting you decide how to explore wild space. Some ships rely on speed and maneuverability, while others boast impressive shields and armaments. Build your fleet to your faction's strengths to gain dominance of near-Earth space. Exploration will provide plenty of deep strategy that's attainable to both new and seasoned gamers.

With a playtime of 60-120 minutes, Exploration is a 4X game that doesn't require the dedication of a host of hours, as do other 4X games. With flexible strategies, Exploration looks to bring countless hours of new possibilities to the table for fresh gameplay every time it comes out. Complete with miniature models of the ships, Exploration's quality and production value aims to be high-end.

Number of players: 1-5

Time required: 60-120 min

Recommended ages: 14+


About Pl.y Games:

Exploration is the brainchild of Damian Korus, an aerospace engineer. Taking his love of space and science to the board game realm, Korus is excited to share his creation with the world. Korus loves the atmosphere board gaming brings, and hopes to bring both new and experienced gamers together through his game Exploration. Korus started Pl.y Games to make his game a reality.

BGG: https://boardgamegeek.com/boardgame/233673/exploration
FB: https://www.facebook.com/explorationtheboardgame/
Mail: pl.yteam@outlook.com


Did you like this press release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


Assault Android Cactus+ Blasts Off Today On Nintendo Switch



Assault Android Cactus+, the action-packed arcade-style twin-stick shooter by Witch Beam, launches into uncharted space on the Nintendo Switch today.

Assault Android Cactus+ debuts on Nintendo Switch with all-new features: Campaign+, new character costumes and aim assist options. Campaign+ reconstructs the original campaign with new enemy waves, more dynamic elements, and amped-up boss fights, all at 60 frames-per-second. Unlock a new costume for each of the nine androids while testing their unique loadouts to see what's most effective across 25 levels.




While Campaign+ and its new leaderboards are enticing additions for those familiar with the game, anyone can enjoy Cactus+'s frantic firefights with the addition of Aim Assist options. To let players get the most out of the local co-op experience, the game can be played with dual Joy-Con, Pro Controller and even single Joy-Con in any combination.
Recruit up to three friends and start shooting!

Lead Junior Constable Cactus and her Android friends as they respond to a distress call and finds a derelict space freighter under attack by its own robot workers. Keep the androids' batteries charged by embracing aggressive play and blasting hordes in frantic, 60 frames-per-second firefights.




Keep the entertainment going with Daily Drive, which offers one shot a day at setting a worldwide high score in a newly-generated level. Players craving further challenge will find it in Boss Rush and Infinity Drive. Earn credits to enable amusing EX options including first-person mode, visual filters, and the newly re-balanced MEGA Weapons. A new Movie Gallery joins unlockables like Developer Commentary, Jukebox, and Sound Test, making revisiting favorite moments easier than ever.

"Assault Android Cactus+ has something for everyone," says Tim Dawson, director, Witch Beam. "We hope the fans that have supported us over the years will enjoy Campaign+, and we look forward to first-timers feeling confident with aim assist."




Assault Android Cactus+ is available on Nintendo Switch for $19.99. The game supports English, French, Italian, German, Spanish and Japanese languages.








lunes, 1 de abril de 2019

Thomas Johnson Heads Both The Senior And High School Rankings For The HearthStone Esports Title.

Thomas Johnson (Northcliff High School) heads both the senior and high school rankings for the HearthStone esports title.
With MSSA's Western Cape Championships going to be held at Curro Durbanville on 23 March 2019, MSSA is releasing all the rankings that shall be used at such provincial championships.

It is no surprise that with Thomas Johnson's stellar performance at MSSA's recent Gauteng Championships that he dominates both the senior and high school rankings.

The current rankings for the HearthStone esports title for High Schools is as follows:



PosName of PlayeryearClubPoints
1Thomas Johnson19Northcliff High School143.3
2Mark Thomas19Northcliff High School111.1
3Orlando Crossling19Northcliff High School110.6
4Cyrus Huang19Northcliff High School110
5Grey Craven19Curro Aurora109.1
6Matthias Dhont18Paul Roos Gimnasium108.8
7Geoffrey Tarbuck18Grey High School108.8
8Jason Mostert18Grey High School108.8
9Junior Moor18Empangeni High School108.8
10Cleveland Crossling18Northcliff High School108.8
11Reagan Marthinus18Paul Roos Gimnasium108.8
12Janke Janse van Vuuren18Paul Roos Gimnasium108.8
13Aaron Mulligan17Maritzburg College104.5
14Kelvin Yang17Northcliff High School104.5
15Alexander Westley17Maritzburg College104.5
16Ethan Bulford18Northcliff High School103.5
17Dylan Hanger17Northcliff High School104
18Kyle Voster19Curro Aurora95
19Lloyd Little17Maritzburg College90.3
20Kit Rawlings17Northcliff High School90.3
21Kevin Plint18Northcliff High School85.8

Rankings produced by MSSA are as follows:
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